This is the hunter class page of World of Warcraft
Hunter
Damage
Inescapable Stalkers
From an early age, the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. Masters of their environment, they are able to slip like ghosts through the trees and lay traps in the paths of their enemies.
Class Information
Hunters battle their foes at a distance or up close, commanding their pets to attack while they nock their arrows, fire their guns, or ready their polearms. Though their weapons are effective at short and long ranges, hunters are also highly mobile. They can evade or restrain their foes to control the arena of battle.
- Combat Roles
- Resource Bars
- Armor Type
- Available Weapons
Damage
Health, Focus
Axes, Bows, Crossbows, Daggers, Fist Weapons, Guns, Polearms, Staves, Swords
Specializations
Hunter talents primarily strengthen their pets; improve the damage, effectiveness, and duration of their traps; and increase the speed and power of their ranged attacks.
Beast Mastery
Marksmanship
Survival
Features
Melee Damage
Hunters are rugged trackers who can use venom, explosives and traps to damage enemies up close.
Ranged damage
Whether wielding bows, guns, or crossbows, hunters are deadly with ranged weapons. They are capable of dishing out consistently high damage.
Pets
Hunters tame the beasts of the wild, and those beasts serve in return by assaulting their enemies and shielding them from harm.
Solo play
Thanks to their pets and damage output, hunters are effective at completing quests and leveling quickly, even when they’re alone.
Available races
Human
Dwarf
Night Elf
Gnome
Draenei
Worgen
Pandaren
Orc
Undead
Tauren
Troll
Blood Elf
Goblin
Pandaren
Learn About Other Classes
Warrior
Tank, Damage
For as long as war had raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat.
Priest
Healer, Damage
For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands.